![]() ![]() The first method above using a single track is a quality one for small to medium size towns because the edges make up a larger proportion of your land. The town hall above sits over a junction and so removes the need for 9 pieces of road, useful when space is at a premium. In the picture you can see the near side has goldmakers (4 wide), then 2 rows of 4 squares wide, and then a 5 wide row before the final 3 wide row. If you stumbled upon this site not as a player of the game, please click here to come join us Its a resource management style city builder with a great base. have rows of 4, 5 and 6 squares so you can have two rows of houses, or a row of houses and a row of shoemakers (3 squares wide) etc. Try to get two rows of everything in between roads, and try and plan so you can be variable, e.g. put the largest buildings in the corners.all other roads come off of this one like a comb.At this point when one considers roads to be taking up valuable real estate, the best method is to employ the above idea, but: exposes Lys to societys most dangerous secret: monsters are real, and they live among us. the town hall is as above, but the first two lines of space (on the top left) are reserved for decorations.Īs time goes by and one requires less decorations, one should sell them and move the town hall to the end of the screen. In the very early stages when you are required to have decorations, not decorative buildings, a positive move is to place decorations in a line behind the town hall. In this example, the buildings are arranged in rows and the buildings with same size are put together, like the 2x3, 3x3 and 4x3.Īnother method employed is anything to reduce the number of roads helps. Always sell outdated buildings to free up space or to replace them with new and more efficient.(distinguished in colors regarding building type) In this way I can move around my buildings and easily check if I'm using the spaces wisely. Flat Mode This is what I mentioned in the past posting, I'd like to see my city in flat blocks. Decorations don't need to be connected to the road use them to fill up the leftover empty space. As my city develops, I feel more need for the user interface for planning my city development.Also, every building needs to be connected by a road to the Town Hall in order to function. Make your road as straight as possible the less turns it has, the more efficient it is.For example, all the buildings having (3x3) area should be in the same column or row. Arrange your buildings in columns or rows, and put all buildings with the same width together.When you are required to have 2 laned roads, have your 2 laned roads down one side of your town hall and normal roads down the opposite side. Move the Town Hall anywhere except a corner, since it is the hub of the city and all roads must connect to it.Here are several suggestions that may help you to arrange your buildings: The Reconstruction Mode is likely the simplest way to design/redesign your city layout. At the start, the arrangement of the buildings does not seem to matter much, but in the later game, the building area's limits become more constricting, and the player has to choose what type of buildings they should build or remove and how to place the position of buildings in order to maximize the efficiency. The city is composed of a large area of square grids. You have to construct a variety of building structures to provide citizens, produce resource, and eventually build up an army. ![]()
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